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If you wish to make your own copies of these CLICK HERE |
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| CONTEST
RATING by Kevin Cook There were a lot of WONDERFUL designs/ideas submitted Here is how I rated them Visual Appeal = How pleasing do I find the design (1=Worst 10=Best) Complexity = How complex (hard) do I think the design would be to mass produce (1=Easy 10=Very Hard) Overall Rating = My overall feelings for the Design (1=Worst 10=Best) I 'normalized' the photos so as to not be infulenced by the presentation (with the exceptions of the modeling by Thomas Pasieka) See bottom of the page for my final recommendations |
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Alvin
Helms |
VISUAL
APPEAL : 8 COMPLEXITY : 9 OVERALL RATING : 8 COMMENTS : I like the mixing of Arabic - Kanji - Roman and Binary ... but I am afraid it would be too hard to read once reduced to 16mm Great design for anyone desiring obscurly numbered dice (like ME) |
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Alvin Helms | VISUAL
APPEAL : 8 COMPLEXITY : 7 OVERALL RATING : 8 COMMENTS : This is much better ... BUT I would like to see a design that could mix more than just two numeric designations (Kanji + Arabic) |
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Bartosz Pawelczyk | VISUAL
APPEAL : 7 COMPLEXITY : 7 OVERALL RATING : 7 COMMENTS : Ok design ... I like the non standard numbering ... but I think the pentagrams would not be recognizable at 16mm This could be a must for Werewolf (White Wolf) players |
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Bartosz Topolczyk | VISUAL
APPEAL : 6 COMPLEXITY : 8 OVERALL RATING : 6 COMMENTS : I am not sure I even understand the numbering on this one ... but the existing RUNIC graphics could be used for the borders ... If a die's numering system is not immediately intuitive ... at least to some ... it would not be a big seller in my opinion I could see D&D Viking campaigners liking this die |
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Caroline Lundin | VISUAL
APPEAL : 8 COMPLEXITY : 7 OVERALL RATING : 8 COMMENTS : Simple elegant design ... I like the italicized numbers ... but I think the flowers may not show up at 16mm I would think that this design could find uses outside of the gaming realm |
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Dominik Bialczyk | VISUAL
APPEAL : 8 COMPLEXITY : 5 OVERALL RATING : 9 COMMENTS : I would think that this would be easy to make ... the 3,4,&6 sides needs to be more symetric This design looks Klingonesque |
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| Jan Machalski | VISUAL
APPEAL : 8 COMPLEXITY : 4 OVERALL RATING : 7 COMMENTS : Another design that I think would be simple to make ... but it is too simple Again ... another easily read ... alternative numbering die that could find a home in any game |
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| Jan Machalski | VISUAL
APPEAL : 3 COMPLEXITY : 7 OVERALL RATING : 3 COMMENTS : Too primitive (In my opinion ... sorry) This may find some use in dice for children |
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| Jan Machalski | VISUAL
APPEAL : 9 COMPLEXITY : 7 OVERALL RATING : 8 COMMENTS : I like this 'angry mob' design ... It seems a bit hard to read though Looks like a die for any game that could have angry mobs |
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Jochem van Hoogstraten | VISUAL
APPEAL : 10 COMPLEXITY : 9 OVERALL RATING : 8 COMMENTS : Although the design is very elegant ... it seems to busy / crouded The eye is drawn to the design rather than the pips themselves If there were/are Aztec/Mayan/Totec/Olmec etc games I would think these would be a MUST |
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| Marcin Oszczyk | VISUAL
APPEAL : 8 COMPLEXITY : 5 OVERALL RATING : 8 COMMENTS : I would consider this for future production ... the pip layout is innovative and the overall design is complex without being too 'busy' I could see this design selling in boardgames ... not related to the RPG / WG industry |
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| Marcin Oszczyk | VISUAL
APPEAL : 9 COMPLEXITY : 7 OVERALL RATING : 8 COMMENTS : Great design ... only problem is ... I had to look several times to tell that these were flowers ... I thought they were 'fireballs' at first ... and second examination Like the other plant / flower design above ... this could find use outside of the RPG / WG industry |
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| Marcin Oszczyk | VISUAL
APPEAL : 9 COMPLEXITY : 7 OVERALL RATING : 8 COMMENTS : Nice design ... I wonder ... does the border mean something? I am not really sure who would like this design (besides ME) |
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Moa Ranhalder | VISUAL
APPEAL : 10 COMPLEXITY : 9 OVERALL RATING : 9.5 COMMENTS : This is my personal favorite ... I think it may be hard to get all the details The Rorschach design was immediately recognizable (at least to me) The pips were just an added bonus I could see this design as a companion to Cthulhu ... Paranoia ... or any other psychology based thriller game |
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Moa Ranhalder | VISUAL
APPEAL : 9 COMPLEXITY : 9 OVERALL RATING : 8 COMMENTS : Great design ... I dont understand the backwards 1, 4 and 6 though If the numbers were not mirrored ... this could be FOREST II |
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Moa Ranhalder | VISUAL
APPEAL : 9 COMPLEXITY : 9 OVERALL RATING : 8 COMMENTS : All I can say is WOW! ... I think this is great ... but I am afraid it wont render well at 16mm size I could see a 'classed based' or even 'weapon class' series of dice coming out of this if the design could be simplified ... ie Fighter (Swords) / Mage (Staff and Dagger) etc |
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Pawe³ Hachaj | VISUAL
APPEAL : 9 COMPLEXITY : 9 OVERALL RATING : 8 COMMENTS : Again a great design ... but I think it may not be scalable to 16mm size I am glad to see someone doing Celtic ... as it seems to have been a neglected area If there is / are Celtic / Irish / Cuchulainn based games ... this would be a must |
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Przemek Nowaczyk | VISUAL
APPEAL : 8 COMPLEXITY : 6 OVERALL RATING : 8 COMMENTS : Elegant ... but simple ... :) I think if the daggers and bows & arrows were larger this design could have a lot of appeal to medeval / fantasy gamers |
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| Radek Chodorowski | VISUAL
APPEAL : 9 COMPLEXITY : 10 OVERALL RATING : 8 COMMENTS : The desgin is stunning ... but I think is overly complex and would not be recognizable at 16mm Another design that I really like ... but am unsure who else would |
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Thomas Pasieka | VISUAL
APPEAL : 10 COMPLEXITY : 6 OVERALL RATING : 9 COMMENTS : Simple easy to read design ... Great design for tabletop generals I would think that any modern (or future) warfare games would like this design |
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Thomas Pasieka | VISUAL
APPEAL : 9 COMPLEXITY : 9 OVERALL RATING : 8 COMMENTS : I really like this design (3rd favorite)... the problem is ... getting the bullseyes to from 3 intersecting sides to line up ... I understand that this is quite hard to do This design would be something for any game that uses higher tech weapons with scopes |
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Tomasz Ptasznik | VISUAL
APPEAL : 10 COMPLEXITY : 10 OVERALL RATING : 7 COMMENTS : This is my second favorite ... but unfortunately ... to get the foreground background effect is hard to do in a single color and as such ... I dont think this 'Golem' die could be made This is a wonderful design for Lord of the Rings / Fantasy gamers |
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